If you look at it purely from a game perspective, it was a bit rough on the edges. Given that it was master thesis research, I understand the priorities.
I’m curious as to what exactly the research is about. I’d love to read the final report. Can I sign up?
Hi, thank you so much for playing! Yes, gameplay-wise there is a lot more potential and I am looking forward to carrying the project further and make a proper game out of it.
The thesis is about visualizing the paths of other players. We want to evaluate whether they influence player decision making when navigating environments in 3D adventure games.
I can post an update here on where to find it when it is published :)
Really enjoyed my time, wonderful moments and visuals. I have to say the character design, while certainly not the focus I personally did not enjoy, the cape I did however. In the right moments it is truly a gem to play and one of the final scenarios had a nice puzzle which I did not expect but very much welcomed. I liked the vastness and IMPACT and MYSTERY the environments feel. Similar to Journey, it leaves those monuments with barely a comment, leaving the imagination to wonder. I do wonder however if giving a tad more context could or could not benefit. I am not talking dialogue or whatever but perhaps some more visual storytelling in the smaller scales could work wonders without fully giving away the mystery and emptiness (in a positive way emptiness) from the game. Lastly, I really hope the demo being as "restricted" as it is is a demo thing, cause man I wanted to ascend all those structures and explore them! Which is good I think, when it leaves one wanting more!
Thanks for the thoughts! Yeah, I am also not too happy with the character design yet - couldn't give it enough time next to all the other features and requirements that needed to be there. Right now, there is not too much to do yet but its great to hear that the overall tone and mystery is enticing. The demo really just focussed on the aspect of visualizing the paths of other players. This could be a semi-multiplayer feature that makes you feel connected to other players even though it is inherently a single player game. They way games like Journey, Elden Ring or Death Stranding do it is pretty interesting to me. Glad you enjoyed it, Sir Mr. Stein!
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Fun experience.
If you look at it purely from a game perspective, it was a bit rough on the edges. Given that it was master thesis research, I understand the priorities.
I’m curious as to what exactly the research is about. I’d love to read the final report. Can I sign up?
Hi, thank you so much for playing! Yes, gameplay-wise there is a lot more potential and I am looking forward to carrying the project further and make a proper game out of it.
The thesis is about visualizing the paths of other players. We want to evaluate whether they influence player decision making when navigating environments in 3D adventure games.
I can post an update here on where to find it when it is published :)
Really enjoyed my time, wonderful moments and visuals. I have to say the character design, while certainly not the focus I personally did not enjoy, the cape I did however. In the right moments it is truly a gem to play and one of the final scenarios had a nice puzzle which I did not expect but very much welcomed. I liked the vastness and IMPACT and MYSTERY the environments feel. Similar to Journey, it leaves those monuments with barely a comment, leaving the imagination to wonder. I do wonder however if giving a tad more context could or could not benefit. I am not talking dialogue or whatever but perhaps some more visual storytelling in the smaller scales could work wonders without fully giving away the mystery and emptiness (in a positive way emptiness) from the game. Lastly, I really hope the demo being as "restricted" as it is is a demo thing, cause man I wanted to ascend all those structures and explore them! Which is good I think, when it leaves one wanting more!
Thanks for the thoughts! Yeah, I am also not too happy with the character design yet - couldn't give it enough time next to all the other features and requirements that needed to be there. Right now, there is not too much to do yet but its great to hear that the overall tone and mystery is enticing. The demo really just focussed on the aspect of visualizing the paths of other players. This could be a semi-multiplayer feature that makes you feel connected to other players even though it is inherently a single player game. They way games like Journey, Elden Ring or Death Stranding do it is pretty interesting to me.
Glad you enjoyed it, Sir Mr. Stein!
Cool little experience, reminded me of Journey. Good luck on your Master's thesis.
Thank you! Journey is one of the inspirations :D When the thesis is done, I will make it into a full game^^